We're a little worried about iPhone gaming, and given the
platform's rather large sphere of influence, mobile gaming along with
it.Earlier this month Apple held a press conference and revealed the iPhone
4S, which packs an impressive dual-core Apple A5 processor - along with
numerous other bells and whistles - within its modest shell.
Epic Games president Mike Capps demonstrated exactly what the hardware
upgrade meant for gamers by showing off Infinity Blade 2 running in real
time on the device, and It looked stunning.
Capps pointed out the hardware allows Epic's designers to implement
visual techniques that rival modern gaming consoles, with a few tricks
that even current generation home consoles haven't even seen. Other
reports have said the game features assets and physics taken from Sony's
God of War 3 for the PlayStation 3.We don't sign up to cult of console purists that see iPhone gaming as
some sort of inferior breed of video games or anything, quite the
opposite in fact; we've been known to spend many an hour building our
Tiny Towers, we'll cop to more than a few toilet breaks spent playing
Peggle, and even a commute or two firing angry little avians at pigs in
glass houses. But for some reason we've got it in our head that the
iPhone 4S' new-found power has the potential sour us on iPhone gaming.
Hearing that assets and technology used in console gaming can be so
readily utilised on the iPhone 4S has sparked some worry that the
iPhone's unique angle on gaming might be threatened since traditional
gaming experiences are becoming easier to accommodate.
A whole new set of developers have risen to prominence by working within
the hardware limitations to create interesting, unique experiences
geared entirely for the iPhone. Publishers such as EA and Activision
have struggled to find a foothold with their powerhouse franchises,
resorting to buying up iPhone devs in a bid to claw their way into the
burgeoning new gaming space.
But with the ability to bring big franchises to the iPhone 4S with ease
it could be that more studios push larger, by-the-numbers experiences.
We're well aware that there are plenty of second-rate shooters, racing
games and the like available on the App store, but very few of them have
the clout held by the likes of CoD or NFS, and more importantly the
marketing dollars their publishers have.
So we're asking you, do you think iPhone as a gaming device is becoming
too capable for its own good, or do you feel that the audience knows
what it wants and the conventional gaming experience isn't it?
Do you think that developers and publishers will be enticed by the
powerful new hardware and still come up with creative new games, or will
they resort to pumping out quick and easy ports?
via[computerandvideogames.com]
via[computerandvideogames.com]
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